Escape From Naraka

Escape From Naraka

Escape From Naraka

Escape from hell stories have been as popular as the idea of ​​stories. Developer XeloGames tells a similar story, but with a southeast Asian twist with the escape from Naraka. This first-person platform puzzle allows the player to jump and run through dangerous levels while using special abilities such as time freeze and teleport. Each level is a race to the end as you try to escape the hellish Naraka.

Escape From Naraka

Escape From Naraka

The plot of the game is actually not very clear. While there are some short slideshow-style cutscenes before and after the end of the game, it’s clear that the plot isn’t very clear. EscapeFrom Naraka is not interested in presenting a mind-blowing story. It’s more concerned with providing an arcade experience with levels that need to be explored and repeated over and over.

Escape From Naraka

Your performance is rated after each level based on many factors such as completion time and the amount you lose in health. Your name will also be recorded on a global leaderboard to show you how you stack up against the best players in the game.

Escape From Naraka

Escape From Naraka

This will lead you to believe that the game prefers to provide a sense of speed and momentum to the player so that they feel like they are going through an obstacle course. Think Mirror’s Edge, Titanfall. The games were rhythm driven and rewarded quick decisions. Escape From Naraka has a slower pace and the character can’t even see their feet. Sequencing the jumps takes more time and is difficult.

Escape From Naraka

Escape From Naraka

Escape From Naraka

Although the game only has seven levels, it is relatively short. It may take some time to complete each level. The platforming element can make it difficult to navigate, and many puzzles or enemy encounters can be frustrating. While a patient player will be able to complete all the levels in one go, someone like me will need a break after a moment when you’ll almost feel like banging your head against a wall.

Escape From Naraka

Escape From Naraka

Escape From Naraka

 

EscapeFrom Naraka grants the player character three hit points allowing him to suffer a few bumps along the way. In reality, enemies can kill you in one hit. This means you have to run over and over again. Fair enough, the checkpoint system works well. You never feel like you have to do too much after a failed attempt. But the question is, why bother with a checkpoint system if you can do everything in one go?

 

game escape

game escape

Escape From Naraka

This is combined with the fact that almost every enemy feels cheaply built and implemented. There is an enemy that acts similar to BOOO from Super Mario. In other words, they can only move if their backs are turned. You have less than a second to turn around before these enemies deal a devastating blow. I remember when I first met this enemy I thought my game was going crazy. I would die within seconds as soon as I walked through a door. These enemies can be managed on their own. EscapeFrom Naraka prefers to add multiple enemies to the platform segment to get your blood boiling.

 

EscapeFrom Narakais is visually stunning, but lacks gameplay depth. Levels could need more tweaking. The world feels mysterious and dark. It would be a great place to explore and dive. However, the game loop resists this feeling and requires you to act quickly or you will fail. The game feels pretty experimental. In the end, missing or proper planning and guidance can make the final levels frustratingly difficult and confusing.

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